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Showing posts with the label Unit1A

Multimedia Technology and Consumption (Advatages & Disadvantages)

Unit 1A.4 Multimedia Technology and Consumption 1.        Convergence: Give a definition of this.  What form did early convergence take? And give some examples of present day technological convergence. 2.        Interactivity: In what ways is digital technology interactive? Can you give some examples? How has this changed the way we consume the media? 3.        Personalisation: How do we personalise our technology and what is the reason for this?  4.        Fill in the table: Definition Advantages Disadvantages Immediacy Immediacy being the quality of bringing something into one direct, fast involvement with something. This gives a rising sense to an excitement.   Speaker and audience are closer to each over and they show warmth to each other; this shows respect from audience towards the speaker. I...

Connectivity

What is your understanding of the term “connectivity”? Connectivity is the quality and capability of being connected. This is like trying to make friends or connect with different people in developing countries. Essentially, main idea to get LEC and developing countries to interactive with each other through the power of the internet. It can allow different cultures and religions to connect and learn more about each other and just be connected towards the people and to get involved with the society.   What are Facebook Zero and Wikipedia Zero, and how do these work? Why are these thought to be good for developing countries? Facebook Zero and Wikipedia Zero is companies which have 0 charge free of data when using their apps. This allows them to browse the web with no charge fees. (Zero signifies free data). This is good for developing countries because it allows them to connect for free and since they might not be able to afford this (pay for data), it’s good they hav...

Keyterms

Key terms Synergy – Two companies/platforms/sectors collaborate to share and distribute each other’s ideas. Analogue – (Original) Physical playback device e.g. vinyl. Can ware Digital – Hardware (copy) Non-physical playback device e.g. DVD Media sectors – Audio, TV, Websites, Moving image, Games, publishing Media Platforms - Radio, TV, social media, podcasts, Media Devices – Phones, computers, consoles, laptops, TV, Tablets, Monitors Multi Media platforms – Netflix, YouTube Media processes – Production, Post Production, Pre- production   Research methods & techniques Primary – Your own research (First hand); interviews, questionnaires, surveys, focus groups Strengths: Tailor the question to find out the answers you need. Get in depth answers. Original information so arguably more reliable. Weakness: Time consuming (more stages to process). Expensive (staff costs). Seconda...

Media Sectors Quiz

Media sectors Moving image Audio Websites (online) Gaming Publishing Give 5 examples of media products for each sector: Moving image 1. Television 2. Animation 3.     Film 4. Documentary 5. News programmes Audio 1. Radio 2. Voice over 3. Podcasts 4. Sound track 5. Light entertainment Websites 1. Social Media 2. Online (News) 3. Entertainment 4. TV series (Netflix) 5. Platforms Gaming 1. Entertainment (PC’s) 2. Educational (Consoles) 3. Fitness (Hand held) 4. Stimulation (Apps) 5. Board Games Publishing 1. Newspaper 2. Moving Image 3. Posters 4. Blog 5. Magazines Media processes Write down 5 examples of media processes for each stage:   Pre-production 1. Story board 2. Casting 3. Textual Analysis 4. Script 5. Recee Production 1. Filming 2. Drawing & Design 3.   Animations 4. Development 5.    ...

Pre- Prodcution, Production & Post- production

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Media processes Pick a media sector and a product (e.g. Newspaper, film or a radio show). Game: Minecraft Pre-production (planning) You will now write a checklist for each process for this particular product.   Production Post Produciton